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Guild of dungeoneering original author
Guild of dungeoneering original author











guild of dungeoneering original author

Just as the millions of RPG fans have demanded that RPGs move out of the dungeon and into skyscraped megalopoli, the fans of historical wargames delved into every period from the chariot wars of Northern Africa to Rommel's maneuvers there ten thousand years late. D&D arose from a then-thriving wargame industry. While there are other games that ventured into the regions now occupied by the modern RPG, D&D was essentially the first comercially available and successful RPG as we know them. Now we delve into the genre of fantasy roleplaying that has grown out of roleplaying in generic fantasy. But all have been informed by the characteristics of their progenitor, Dungeons & Dragons. While there are hundreds of roleplaying games now of dozens of types, from modern police thrillers to far-future space opera, from diceless games to miniatures-oriented adventure games. In the last column, I examined how genres are combined to make something new. In each column, I have analyzed and summarized a literary or cinematic genre in terms of its roleplaying potential. This is the thirteenth and final installment of In Genre, in which we return to the beginning. On the floor, you see the decayed skeleton of a human. You are in a 30' x 30' room, with a door to the north and featureless tunnels to the east and west.













Guild of dungeoneering original author